Initial commit
This commit is contained in:
463
node_modules/mysql/lib/protocol/Protocol.js
generated
vendored
Normal file
463
node_modules/mysql/lib/protocol/Protocol.js
generated
vendored
Normal file
@ -0,0 +1,463 @@
|
||||
var Parser = require('./Parser');
|
||||
var Sequences = require('./sequences');
|
||||
var Packets = require('./packets');
|
||||
var Stream = require('stream').Stream;
|
||||
var Util = require('util');
|
||||
var PacketWriter = require('./PacketWriter');
|
||||
|
||||
module.exports = Protocol;
|
||||
Util.inherits(Protocol, Stream);
|
||||
function Protocol(options) {
|
||||
Stream.call(this);
|
||||
|
||||
options = options || {};
|
||||
|
||||
this.readable = true;
|
||||
this.writable = true;
|
||||
|
||||
this._config = options.config || {};
|
||||
this._connection = options.connection;
|
||||
this._callback = null;
|
||||
this._fatalError = null;
|
||||
this._quitSequence = null;
|
||||
this._handshake = false;
|
||||
this._handshaked = false;
|
||||
this._ended = false;
|
||||
this._destroyed = false;
|
||||
this._queue = [];
|
||||
this._handshakeInitializationPacket = null;
|
||||
|
||||
this._parser = new Parser({
|
||||
onError : this.handleParserError.bind(this),
|
||||
onPacket : this._parsePacket.bind(this),
|
||||
config : this._config
|
||||
});
|
||||
}
|
||||
|
||||
Protocol.prototype.write = function(buffer) {
|
||||
this._parser.write(buffer);
|
||||
return true;
|
||||
};
|
||||
|
||||
Protocol.prototype.handshake = function handshake(options, callback) {
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = {};
|
||||
}
|
||||
|
||||
options = options || {};
|
||||
options.config = this._config;
|
||||
|
||||
var sequence = this._enqueue(new Sequences.Handshake(options, callback));
|
||||
|
||||
this._handshake = true;
|
||||
|
||||
return sequence;
|
||||
};
|
||||
|
||||
Protocol.prototype.query = function query(options, callback) {
|
||||
return this._enqueue(new Sequences.Query(options, callback));
|
||||
};
|
||||
|
||||
Protocol.prototype.changeUser = function changeUser(options, callback) {
|
||||
return this._enqueue(new Sequences.ChangeUser(options, callback));
|
||||
};
|
||||
|
||||
Protocol.prototype.ping = function ping(options, callback) {
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = {};
|
||||
}
|
||||
|
||||
return this._enqueue(new Sequences.Ping(options, callback));
|
||||
};
|
||||
|
||||
Protocol.prototype.stats = function stats(options, callback) {
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = {};
|
||||
}
|
||||
|
||||
return this._enqueue(new Sequences.Statistics(options, callback));
|
||||
};
|
||||
|
||||
Protocol.prototype.quit = function quit(options, callback) {
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = {};
|
||||
}
|
||||
|
||||
var self = this;
|
||||
var sequence = this._enqueue(new Sequences.Quit(options, callback));
|
||||
|
||||
sequence.on('end', function () {
|
||||
self.end();
|
||||
});
|
||||
|
||||
return this._quitSequence = sequence;
|
||||
};
|
||||
|
||||
Protocol.prototype.end = function() {
|
||||
if (this._ended) {
|
||||
return;
|
||||
}
|
||||
this._ended = true;
|
||||
|
||||
if (this._quitSequence && (this._quitSequence._ended || this._queue[0] === this._quitSequence)) {
|
||||
this._quitSequence.end();
|
||||
this.emit('end');
|
||||
return;
|
||||
}
|
||||
|
||||
var err = new Error('Connection lost: The server closed the connection.');
|
||||
err.fatal = true;
|
||||
err.code = 'PROTOCOL_CONNECTION_LOST';
|
||||
|
||||
this._delegateError(err);
|
||||
};
|
||||
|
||||
Protocol.prototype.pause = function() {
|
||||
this._parser.pause();
|
||||
// Since there is a file stream in query, we must transmit pause/resume event to current sequence.
|
||||
var seq = this._queue[0];
|
||||
if (seq && seq.emit) {
|
||||
seq.emit('pause');
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype.resume = function() {
|
||||
this._parser.resume();
|
||||
// Since there is a file stream in query, we must transmit pause/resume event to current sequence.
|
||||
var seq = this._queue[0];
|
||||
if (seq && seq.emit) {
|
||||
seq.emit('resume');
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._enqueue = function(sequence) {
|
||||
if (!this._validateEnqueue(sequence)) {
|
||||
return sequence;
|
||||
}
|
||||
|
||||
if (this._config.trace) {
|
||||
// Long stack trace support
|
||||
sequence._callSite = sequence._callSite || new Error();
|
||||
}
|
||||
|
||||
this._queue.push(sequence);
|
||||
this.emit('enqueue', sequence);
|
||||
|
||||
var self = this;
|
||||
sequence
|
||||
.on('error', function(err) {
|
||||
self._delegateError(err, sequence);
|
||||
})
|
||||
.on('packet', function(packet) {
|
||||
sequence._timer.active();
|
||||
self._emitPacket(packet);
|
||||
})
|
||||
.on('timeout', function() {
|
||||
var err = new Error(sequence.constructor.name + ' inactivity timeout');
|
||||
|
||||
err.code = 'PROTOCOL_SEQUENCE_TIMEOUT';
|
||||
err.fatal = true;
|
||||
err.timeout = sequence._timeout;
|
||||
|
||||
self._delegateError(err, sequence);
|
||||
});
|
||||
|
||||
if (sequence.constructor === Sequences.Handshake) {
|
||||
sequence.on('start-tls', function () {
|
||||
sequence._timer.active();
|
||||
self._connection._startTLS(function(err) {
|
||||
if (err) {
|
||||
// SSL negotiation error are fatal
|
||||
err.code = 'HANDSHAKE_SSL_ERROR';
|
||||
err.fatal = true;
|
||||
sequence.end(err);
|
||||
return;
|
||||
}
|
||||
|
||||
sequence._timer.active();
|
||||
sequence._tlsUpgradeCompleteHandler();
|
||||
});
|
||||
});
|
||||
|
||||
sequence.on('end', function () {
|
||||
self._handshaked = true;
|
||||
|
||||
if (!self._fatalError) {
|
||||
self.emit('handshake', self._handshakeInitializationPacket);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
sequence.on('end', function () {
|
||||
self._dequeue(sequence);
|
||||
});
|
||||
|
||||
if (this._queue.length === 1) {
|
||||
this._parser.resetPacketNumber();
|
||||
this._startSequence(sequence);
|
||||
}
|
||||
|
||||
return sequence;
|
||||
};
|
||||
|
||||
Protocol.prototype._validateEnqueue = function _validateEnqueue(sequence) {
|
||||
var err;
|
||||
var prefix = 'Cannot enqueue ' + sequence.constructor.name;
|
||||
|
||||
if (this._fatalError) {
|
||||
err = new Error(prefix + ' after fatal error.');
|
||||
err.code = 'PROTOCOL_ENQUEUE_AFTER_FATAL_ERROR';
|
||||
} else if (this._quitSequence) {
|
||||
err = new Error(prefix + ' after invoking quit.');
|
||||
err.code = 'PROTOCOL_ENQUEUE_AFTER_QUIT';
|
||||
} else if (this._destroyed) {
|
||||
err = new Error(prefix + ' after being destroyed.');
|
||||
err.code = 'PROTOCOL_ENQUEUE_AFTER_DESTROY';
|
||||
} else if ((this._handshake || this._handshaked) && sequence.constructor === Sequences.Handshake) {
|
||||
err = new Error(prefix + ' after already enqueuing a Handshake.');
|
||||
err.code = 'PROTOCOL_ENQUEUE_HANDSHAKE_TWICE';
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
|
||||
var self = this;
|
||||
err.fatal = false;
|
||||
|
||||
// add error handler
|
||||
sequence.on('error', function (err) {
|
||||
self._delegateError(err, sequence);
|
||||
});
|
||||
|
||||
process.nextTick(function () {
|
||||
sequence.end(err);
|
||||
});
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
Protocol.prototype._parsePacket = function() {
|
||||
var sequence = this._queue[0];
|
||||
|
||||
if (!sequence) {
|
||||
var err = new Error('Received packet with no active sequence.');
|
||||
err.code = 'PROTOCOL_STRAY_PACKET';
|
||||
err.fatal = true;
|
||||
|
||||
this._delegateError(err);
|
||||
return;
|
||||
}
|
||||
|
||||
var Packet = this._determinePacket(sequence);
|
||||
var packet = new Packet({protocol41: this._config.protocol41});
|
||||
var packetName = Packet.name;
|
||||
|
||||
// Special case: Faster dispatch, and parsing done inside sequence
|
||||
if (Packet === Packets.RowDataPacket) {
|
||||
sequence.RowDataPacket(packet, this._parser, this._connection);
|
||||
|
||||
if (this._config.debug) {
|
||||
this._debugPacket(true, packet);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
this._parsePacketDebug(packet);
|
||||
} else {
|
||||
packet.parse(this._parser);
|
||||
}
|
||||
|
||||
if (Packet === Packets.HandshakeInitializationPacket) {
|
||||
this._handshakeInitializationPacket = packet;
|
||||
this.emit('initialize', packet);
|
||||
}
|
||||
|
||||
sequence._timer.active();
|
||||
|
||||
if (!sequence[packetName]) {
|
||||
var err = new Error('Received packet in the wrong sequence.');
|
||||
err.code = 'PROTOCOL_INCORRECT_PACKET_SEQUENCE';
|
||||
err.fatal = true;
|
||||
|
||||
this._delegateError(err);
|
||||
return;
|
||||
}
|
||||
|
||||
sequence[packetName](packet);
|
||||
};
|
||||
|
||||
Protocol.prototype._parsePacketDebug = function _parsePacketDebug(packet) {
|
||||
try {
|
||||
packet.parse(this._parser);
|
||||
} finally {
|
||||
this._debugPacket(true, packet);
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._emitPacket = function(packet) {
|
||||
var packetWriter = new PacketWriter();
|
||||
packet.write(packetWriter);
|
||||
this.emit('data', packetWriter.toBuffer(this._parser));
|
||||
|
||||
if (this._config.debug) {
|
||||
this._debugPacket(false, packet);
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._determinePacket = function(sequence) {
|
||||
var firstByte = this._parser.peak();
|
||||
|
||||
if (sequence.determinePacket) {
|
||||
var Packet = sequence.determinePacket(firstByte, this._parser);
|
||||
if (Packet) {
|
||||
return Packet;
|
||||
}
|
||||
}
|
||||
|
||||
switch (firstByte) {
|
||||
case 0x00: return Packets.OkPacket;
|
||||
case 0xfe: return Packets.EofPacket;
|
||||
case 0xff: return Packets.ErrorPacket;
|
||||
}
|
||||
|
||||
throw new Error('Could not determine packet, firstByte = ' + firstByte);
|
||||
};
|
||||
|
||||
Protocol.prototype._dequeue = function(sequence) {
|
||||
sequence._timer.stop();
|
||||
|
||||
// No point in advancing the queue, we are dead
|
||||
if (this._fatalError) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._queue.shift();
|
||||
|
||||
var sequence = this._queue[0];
|
||||
if (!sequence) {
|
||||
this.emit('drain');
|
||||
return;
|
||||
}
|
||||
|
||||
this._parser.resetPacketNumber();
|
||||
|
||||
this._startSequence(sequence);
|
||||
};
|
||||
|
||||
Protocol.prototype._startSequence = function(sequence) {
|
||||
if (sequence._timeout > 0 && isFinite(sequence._timeout)) {
|
||||
sequence._timer.start(sequence._timeout);
|
||||
}
|
||||
|
||||
if (sequence.constructor === Sequences.ChangeUser) {
|
||||
sequence.start(this._handshakeInitializationPacket);
|
||||
} else {
|
||||
sequence.start();
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype.handleNetworkError = function(err) {
|
||||
err.fatal = true;
|
||||
|
||||
var sequence = this._queue[0];
|
||||
if (sequence) {
|
||||
sequence.end(err);
|
||||
} else {
|
||||
this._delegateError(err);
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype.handleParserError = function handleParserError(err) {
|
||||
var sequence = this._queue[0];
|
||||
if (sequence) {
|
||||
sequence.end(err);
|
||||
} else {
|
||||
this._delegateError(err);
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._delegateError = function(err, sequence) {
|
||||
// Stop delegating errors after the first fatal error
|
||||
if (this._fatalError) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (err.fatal) {
|
||||
this._fatalError = err;
|
||||
}
|
||||
|
||||
if (this._shouldErrorBubbleUp(err, sequence)) {
|
||||
// Can't use regular 'error' event here as that always destroys the pipe
|
||||
// between socket and protocol which is not what we want (unless the
|
||||
// exception was fatal).
|
||||
this.emit('unhandledError', err);
|
||||
} else if (err.fatal) {
|
||||
// Send fatal error to all sequences in the queue
|
||||
var queue = this._queue;
|
||||
process.nextTick(function () {
|
||||
queue.forEach(function (sequence) {
|
||||
sequence.end(err);
|
||||
});
|
||||
queue.length = 0;
|
||||
});
|
||||
}
|
||||
|
||||
// Make sure the stream we are piping to is getting closed
|
||||
if (err.fatal) {
|
||||
this.emit('end', err);
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._shouldErrorBubbleUp = function(err, sequence) {
|
||||
if (sequence) {
|
||||
if (sequence.hasErrorHandler()) {
|
||||
return false;
|
||||
} else if (!err.fatal) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return (err.fatal && !this._hasPendingErrorHandlers());
|
||||
};
|
||||
|
||||
Protocol.prototype._hasPendingErrorHandlers = function() {
|
||||
return this._queue.some(function(sequence) {
|
||||
return sequence.hasErrorHandler();
|
||||
});
|
||||
};
|
||||
|
||||
Protocol.prototype.destroy = function() {
|
||||
this._destroyed = true;
|
||||
this._parser.pause();
|
||||
|
||||
if (this._connection.state !== 'disconnected') {
|
||||
if (!this._ended) {
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Protocol.prototype._debugPacket = function(incoming, packet) {
|
||||
var connection = this._connection;
|
||||
var direction = incoming
|
||||
? '<--'
|
||||
: '-->';
|
||||
var packetName = packet.constructor.name;
|
||||
var threadId = connection && connection.threadId !== null
|
||||
? ' (' + connection.threadId + ')'
|
||||
: '';
|
||||
|
||||
// check for debug packet restriction
|
||||
if (Array.isArray(this._config.debug) && this._config.debug.indexOf(packetName) === -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
var packetPayload = Util.inspect(packet).replace(/^[^{]+/, '');
|
||||
|
||||
console.log('%s%s %s %s\n', direction, threadId, packetName, packetPayload);
|
||||
};
|
Reference in New Issue
Block a user