add comments
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5
.gitignore
vendored
5
.gitignore
vendored
@ -1,4 +1,3 @@
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.vscode
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.idea
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dist
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build
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armeisen/bin
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armeisen/obj
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118
armeisen/Armeise.cs
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118
armeisen/Armeise.cs
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public class Armeise
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{
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public int posY { get; set; }
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public int posX { get; set; }
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public int age { get; set;}
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public int agedSinceLastMove { get; set; }
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public ArmeiseType type { get; set; }
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public Directions directionFacing { get; set; }
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// Enum to have it obviousè what way turning
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public enum Directions
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{
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North,
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East,
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South,
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West
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}
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public enum ArmeiseType
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{
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Queen,
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MaleWorker
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}
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public Armeise(ArmeiseType _type = ArmeiseType.MaleWorker)
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{
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Random rand = new Random();
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posX = rand.Next(0, 100);
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posY = rand.Next(0, 100);
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directionFacing = Directions.North;
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type = _type;
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}
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public void MoveRandom(int borderX, int borderY)
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{
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int minMove = 2;
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int maxMove = 6;
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int test = 3;
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}
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public static void ShowStats(List<Armeise> meisen)
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{
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foreach (Armeise meise in meisen)
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{
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Console.Write("Position X: " + meise.posX);
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Console.Write(" Position Y: " + meise.posY);
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Console.Write(" Type: " + meise.type);
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Console.WriteLine();
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}
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}
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/**
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@returns
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Outputs all of the Armeisen that exist in a List of Armeisen, printing Position and type in the format of
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Position X: [Position X] Position Y: [Position Y] Type: [Type]. Method will crash the whole ass program if
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there is a Armeise without either Type, Position Y or Position X because i am and always will be too lazy
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to actually error handle this program, it is way too annoying and I dont have the motivation to do it, i
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mean like programming is fun and all but this is too much, i never want to do annoying work like this
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Anyways, yeah this is what the method does. I hope whoever reads this has a nice day.
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@Params amount: naja also wie soll ich sagen, ist halt relativ offensichtlich oder? Schau dir am besten
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nochmal die methode an haher. Dann siehst du das vielleicht. Doch nicht? dann kann ichs dir auch verraten
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Es ist ein Integer. Eine Zahl. Und naja der name davon ist halt amount. Zu deutsch ist es anzahl. 금액. määrä.
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summa. сумма. Wenn du es jetzt nicht verstanden ist kann ich auch nicht helfen.
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**/
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public static List<Armeise> PrintColonyStateForEachArmeiseInTheColonyExistingIfItHasPositionAndType(int amount = 100)
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{
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List<Armeise> colony = new List<Armeise>();
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for (int i = 0; i <= amount; i++)
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{
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colony.Add(new Armeise());
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}
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return colony;
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}
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// public (Armeise, bool) Sex(List<Armeise> armeisen)
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// {
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// foreach (Armeise armeise in armeisen)
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// {
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// if ((armeise.posX - this.posX == 1 || armeise.posX - this.posX == -1) && (armeise.posY - this.posY == 1 || armeise.posY - this.posY == -1))
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// {
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// return new Armeise();
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// }
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// return false;
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// }
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// }
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public void Move(int steps)
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{
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switch (directionFacing)
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{
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case Directions.North:
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posY -= steps;
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break;
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case Directions.East:
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posX += steps;
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break;
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case Directions.South:
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posY += steps;
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break;
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case Directions.West:
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posX -= steps;
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break;
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default:
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break;
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}
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}
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// Moves the direction one up or down in the enum
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// Prevents ant from U-Turn and need modulo wrapping for north to west
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public void TurnRight()
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{
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directionFacing = (Directions)(((int)directionFacing + 1) % 4);
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}
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public void TurnLeft()
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{
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directionFacing = (Directions)(((int)directionFacing - 1 + 4) % 4);
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}
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}
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26
armeisen/Map.cs
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26
armeisen/Map.cs
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@ -0,0 +1,26 @@
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public class Map
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{
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public int sizeY = 10;
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public int sizeX = 10;
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// Draws map line by line, replacing the V wit A if ant there
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public void DrawMap(int armeiseX, int armeiseY)
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{
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for (int i = 0; i <= sizeY; i++)
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{
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for (int j = 0; j <= sizeX; j++)
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{
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if (i == armeiseY && j == armeiseX)
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{
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Console.Write('A');
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}
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else
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{
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Console.Write('V');
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}
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}
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Console.WriteLine();
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}
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Console.WriteLine();
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}
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}
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@ -9,97 +9,11 @@ namespace meise
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{
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Map mapInstance = new Map();
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Armeise armeise = new Armeise();
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mapInstance.DrawMap(armeise.posX, armeise.posY);
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armeise.TurnLeft();
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armeise.TurnLeft();
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}
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}
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List<Armeise> colony = new List<Armeise>();
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colony = Armeise.PrintColonyStateForEachArmeiseInTheColonyExistingIfItHasPositionAndType();
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Armeise.ShowStats(colony);
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public class Map
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{
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public int sizeY = 10;
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public int sizeX = 10;
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// Draws map line by line, replacing the V wit A if ant there
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public void DrawMap(int armeiseX, int armeiseY)
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{
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for (int i = 0; i <= sizeY; i++)
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{
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for (int j = 0; j <= sizeX; j++)
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{
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if (i == armeiseY && j == armeiseX)
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{
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Console.Write('A');
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}
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else
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{
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Console.Write('V');
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}
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}
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Console.WriteLine();
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}
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Console.WriteLine();
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}
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}
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public class Armeise
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{
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public int posY { get; set; }
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public int posX { get; set; }
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public Directions directionFacing { get; set; }
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// Enum to have it obviousè what way turning
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public enum Directions
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{
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North,
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East,
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South,
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West
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}
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public Armeise(int x = 0, int y = 0)
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{
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posX = x;
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posY = y;
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directionFacing = Directions.East;
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}
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public void MoveRandom(int borderX, int borderY)
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{
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int minMove = 2;
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int maxMove = 6;
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int test = 3;
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}
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public void Move(int steps)
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{
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switch (directionFacing)
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{
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case Directions.North:
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posY -= steps;
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break;
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case Directions.East:
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posX += steps;
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break;
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case Directions.South:
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posY += steps;
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break;
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case Directions.West:
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posX -= steps;
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break;
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default:
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break;
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}
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}
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// Moves the direction one up or down in the enum
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// Prevents ant from U-Turn and need modulo wrapping for north to west
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public void TurnRight()
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{
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directionFacing = (Directions)(((int)directionFacing + 1) % 4);
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}
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public void TurnLeft()
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{
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directionFacing = (Directions)(((int)directionFacing - 1 + 4) % 4);
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}
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}
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}
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