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- Handhaben Events innerhalb eines States
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- 
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### Types of Events
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#### Call Events
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## Types of Events
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### Call Events
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- Operation calls inklusive der Parameter
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- _occupy(user, LectureHall)_
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#### Time Events
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### Time Events
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- Zeitbasierter Zustandsübergang (relativ / absolut)
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- _relative: after(5 sec)_
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- _absolute: when(time == 16:00)_
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#### Change Events
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### Change Events
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- Permanente Überwachung, ob eine Bedingung wahr wird
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- _when (registration == numberOfSeats)_
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#### Any Receive Events
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### Any Receive Events
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- Zur Spezifikation einen Typ eines _else_ Übergangs
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- Falls ein Event auftritt, welches keine Übergänge für den aktiven Zustand auslöst
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- _the object transitions to S4 without any event that is not e1 or e2_
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#### Completion Events
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### Completion Events
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- Falls alle Verhaltensweisen eines States vollständig sind
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- _once A1 is completed completion event triggers transition to S2_
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### State Transition Examples
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## State Transition Examples
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- 
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- 
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- 
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- 
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## Möglicher Spicker
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